

In a regular fight you'll have three card plays and one opportunity to move. Each hero comes with a deck that, in battle, gets mixed up with cards from two other heroes, creating a hand that lets you control all of them.

It's a busy game, but all of it just feels great.Īll of the social and roleplaying stuff is fantastic, but if you're reading this list then you're probably even more interested in its tactical chops. But Firaxis's skill at crafting tense battles and dense systems is still very much on display.

From the card-based tactical combat to the emphasis on the social lives of superheroes, this tactical RPG eschews the legacy of XCOM in favour of experimentation. Midnight Suns was not how I expected Firaxis to follow up XCOM. All of them have some handy unique abilities, and yes, they can go toe-to-toe with massive war machines. Each faction has a heroic unit, each accompanied by their very own pet. To cheer yourself up, you can watch a bear fight a mech. The level of destruction is as impressive as it is grim. Thanks to mortars, tank shells and mechs that can walk right through buildings, expect little to remain standing. When the dust settles after a big fight, you'll hardly recognise the area. There are plenty of them, from little exosuits to massive, smoke-spewing behemoths, and they're all a lot of fun to play with and, crucially, blow up. Set in an alternate 1920's Europe, factions duke it out with squishy soldiers, tanks and, the headline attraction, clunky steampunk mechs. If you played Company of Heroes and thought "What this really needs is some giant mechs", Iron Harvest (opens in new tab) might be the RTS for you. Since launch, it's also benefited from some great DLC, including a new format that introduces historical bookmarks that expand on different events from the era. The fight over China also makes for a compelling campaign, blessed with a kind of dynamism that we've not seen in a Total War before. It feels like a leap for the series in the same way the first Rome did, bringing with it some fundemental changes to how diplomacy, trade and combat works. Each is part of a complicated web of relationships that affects everything from diplomacy to performance in battle, and like their Warhammer counterparts they're all superhuman warriors. Total War: Three Kingdoms (opens in new tab), the latest historical entry in the series, takes a few nods from Warhammer, which you'll find elsewhere in this list, giving us a sprawling Chinese civil war that's fuelled by its distinct characters, both off and on the battlefield.
